Nature's Will + Aggravated Assault: Infinite Combat Steps for €16
Two cards, an endless loop: the combo that turns every swing into lethal damage is more accessible than you think.
Infinite Combat Steps? It Costs Less Than a Pizza
Sixteen euros. That's all that stands between your Commander deck and an infinite combat loop with unlimited damage. Nature's Will and Aggravated Assault: two cards, a Red-Green color identity, and a massive problem for your opponents.
Recommended minimum bracket: 3. This isn't a combo for carefree casual tables, but you don't need a tournament-level deck to make it work either.
How It Works, Step by Step
The mechanism is surgical.
- You have Aggravated Assault and Nature's Will on the battlefield.
- You attack with one or more creatures.
- Nature's Will triggers: your lands untap, and the lands of any player you dealt combat damage to become tapped.
- You pay the five mana from Aggravated Assault to gain an additional combat phase.
- You attack again. Nature's Will triggers once more.
- Repeat until all opponents are at zero.
The critical prerequisite: you need enough lands to produce five mana after each combat phase. With six or more untapped lands and an attacker that gets through, the loop feeds itself indefinitely. No library to mill out, no counters to pay each cycle — just combat steps.
Where to Run It: The Right Commanders
The combined color identity is Red-Green. The suggestions all fall within that range.
Xenagos, God of Revels — The obvious choice. He doubles the power of your primary attacker, accelerates pressure, and pushes toward an aggressive board state that rewards exactly this kind of combo. Natural synergy with a voltron-creature gameplan.
Atarka, World Render — Double strike for all attacking dragons. With Nature's Will and Aggravated Assault, every swing counts double for both damage and triggers. The Dragon tribal theme also brings consistent tutors and ramp.
Samut, Voice of Dissent — White-Green-Red, so she covers both pieces. She already has native haste and distributes it to your creatures. She speeds up the time it takes to get the engine online and offers reactive protection thanks to flash.
Wulfgar of Icewind Dale — Doubles attack triggers. Nature's Will triggers twice per combat: ten mana from lands in a single step. The loop closes more easily, even with just four lands on the battlefield.
Klauth, Unrivaled Ancient — Produces mana in industrial quantities when it attacks. In certain board states, it makes Aggravated Assault effectively free as early as the first swing. A combo-enabler and a combo piece at the same time.
How to Protect It and When to Go Off
The vulnerability is twofold: removal targeting either of the two cards, or a block that stops damage before Nature's Will can trigger.
To protect the combo:
- Swiftfoot Boots and Lightning Greaves cover your attacking creature.
- Deflecting Swat and Savage Summoning keep instant-speed interaction at bay.
- Boseiju, Who Endures doesn't help here, but Veil of Summer shuts down counterspells in response to activating Aggravated Assault.
The right timing: don't activate the loop until you can guarantee at least one attack will connect. If your opponents have defensive creatures, clear the way with removal first, or wait until you have an attacker with evasion — flying, trample, or unblockable make the difference between a loop that closes and five wasted mana.
Budget vs. Premium
The combo core is already affordable: Aggravated Assault at €12.33 and Nature's Will at €3.75, for a total of €16.08.
The rest of the deck determines the jump in quality.
Budget: ramp with Cultivate, Kodama's Reach, and Farseek. Protect with Swiftfoot Boots. Find the pieces with Invasion of Ikoria or Worldly Tutor.
Premium: Dockside Extortionist as explosive ramp that integrates perfectly with multiple combat steps. Demonic Tutor is off-color, but Chord of Calling and Tooth and Nail can find both pieces in one shot. Jeska's Will produces mana and impacts the board in the same window.
What to Keep an Eye on Right Now
The combo has no variants to monitor and prices are stable. The critical factor is your local meta: at brackets 3 and 4, the presence of stax pieces like Drannith Magistrate or Collector Ouphe doesn't directly impact this combo, but a table with heavy instant-speed removal makes it difficult to keep both cards on the battlefield at the same time. Consider whether your playgroup runs heavy interaction before building around this. If the answer is no, sixteen euros have rarely been better spent.
Generato dalla pipeline Forge Insights sui nostri dati proprietari: Qdrant per la similarity vettoriale, Cardmarket per lo storico prezzi giornaliero, il pool di commander legali al formato. Revisionato manualmente prima della pubblicazione.